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does the mesh exporters support mosaic mode in pro

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does the mesh exporters support mosaic mode in pro

Postby mcbeth » Thu Jun 17, 2010 6:25 pm

pretty much what I wanted to find out, may pick this up, finally got that credit card, but this will be a big winner for me

at present I do it by hand in blender
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Postby Aaron » Fri Jun 18, 2010 1:29 pm

Hi McBeth,

Mosaic heightfields can be exported as single optimised mesh files, or as tiles of raw unoptimised meshes. There is presently no option to export as optimised mesh tiles.

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Aaron.
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Postby mcbeth » Sat Jun 19, 2010 10:37 pm

raw as in the file format or as in any mesh format supported by l3dt but unoptimized, pretty much I want to export a tiled mesh or mesh tiles, for import into a game engine for the frustum culling to remove unseen tiles......all levels will be built in blender inclusive of terrain
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Postby Aaron » Wed Jun 23, 2010 12:13 pm

Hi McBeth,

By 'raw unoptimised meshes' I was referring to mesh files (OBJ, X, etc.) containing unoptimised meshes, not the RAW heightfield format. I apologise for any confusion caused.

[Edited to add 'un' prefix to 'optimised meshes'. Whoopsie]

So, to be clear, L3DT Pro will export mosaic mesh files, but without any mesh optimisation. This means that each tile will contain a huge number of triangles.

On the development plan for v3.0 of L3DT is support for a mosaic exporter of optimised mesh files, but I can offer no estimated release date just yet. In the mean time, I might refer you to this forum thread, where user Dobinz recommended a tool to optimise mesh tiles.

Regards,
Aaron.
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