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does the mesh exporters support mosaic mode in pro

PostPosted: Thu Jun 17, 2010 6:25 pm
by mcbeth
pretty much what I wanted to find out, may pick this up, finally got that credit card, but this will be a big winner for me

at present I do it by hand in blender

PostPosted: Fri Jun 18, 2010 1:29 pm
by Aaron
Hi McBeth,

Mosaic heightfields can be exported as single optimised mesh files, or as tiles of raw unoptimised meshes. There is presently no option to export as optimised mesh tiles.

Regards,
Aaron.

PostPosted: Sat Jun 19, 2010 10:37 pm
by mcbeth
raw as in the file format or as in any mesh format supported by l3dt but unoptimized, pretty much I want to export a tiled mesh or mesh tiles, for import into a game engine for the frustum culling to remove unseen tiles......all levels will be built in blender inclusive of terrain

PostPosted: Wed Jun 23, 2010 12:13 pm
by Aaron
Hi McBeth,

By 'raw unoptimised meshes' I was referring to mesh files (OBJ, X, etc.) containing unoptimised meshes, not the RAW heightfield format. I apologise for any confusion caused.

[Edited to add 'un' prefix to 'optimised meshes'. Whoopsie]

So, to be clear, L3DT Pro will export mosaic mesh files, but without any mesh optimisation. This means that each tile will contain a huge number of triangles.

On the development plan for v3.0 of L3DT is support for a mosaic exporter of optimised mesh files, but I can offer no estimated release date just yet. In the mean time, I might refer you to this forum thread, where user Dobinz recommended a tool to optimise mesh tiles.

Regards,
Aaron.