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Large 3D terrain generator

L3DT rotations

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L3DT rotations

Postby tdh10 » Fri Feb 01, 2019 8:16 am

I have my map ready and also my texture is ready, when I export the map i simply rotate it by setting the Axes to XZ plane, Y up. But, unfortunally the texture isn't specified in the .obj
Even if I use poly2vox to apply the texture (command: poly2vox def.obj def.kv6 /t texture.png) the texture isn't applied at all.
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