Posted: Thu Oct 14, 2010 4:24 am
Honestly if you just want a really BIG world and your not making an MMO then Torque 3D is probably the way to go, as right now I can make a world easily the size of any WOW continent. This includes all the different zones, and I have made terrain with 10-16 materials on each.... Although Multiverse is a great engine and is free too. I used it my MMO Class at DeVry. From a design standpoint what you should do is plan your game out 100% on paper first before you ever buy any software. Make sure you have as much planned out as you can, right down to every detail you can think of. This way when you buy the engine you need you know how big exactly you want for terrain, and what type of features you want, this makes the decision of the game engine easier.
@Demi
Sorry I was a bit misleading in my Post it wasn't Multiverse Ive never heard of Ive been a dev in their community from the start(although with college not very active), I just wanted to make sure there was some talk about how the terrain in a world that size worked.
Esenthel is an interesting engine that I may give a try if I ever have access to a team that large and commited. So far I have worked for 4 different companies, a few very small, the other went belly-up while making an MMO for a major franchise, glad to see it is possible to get somthing closer to BIGWORLD tech.
@Demi
Sorry I was a bit misleading in my Post it wasn't Multiverse Ive never heard of Ive been a dev in their community from the start(although with college not very active), I just wanted to make sure there was some talk about how the terrain in a world that size worked.
Esenthel is an interesting engine that I may give a try if I ever have access to a team that large and commited. So far I have worked for 4 different companies, a few very small, the other went belly-up while making an MMO for a major franchise, glad to see it is possible to get somthing closer to BIGWORLD tech.