Hi ChilledOut,
The slope overlay doesn't change the amplitude of the other bumps, hills, wiggles & cliffs in the design map, and these should still be the same in the heightmap. It will however affect erosion, as a more steeply sloping map will be eroded more strongly.
To demonstrate what I mean, I present the following images:
In the left half of the first image, I generated a heightfield from a normal random design map. In the right half, I tilted the same design map by 20 degrees and re-generated the heightfield. You'll note that the features are pretty similar:
To highlight the similarities, I then took the right hightmap and tilted it back by 20 degrees (this is after it was generated from the tilted design map):
I think you'll notice that the hills and bumps are more or less the same as in the left half as in the right, but that the erosion channels are more prominent due to the greater slope when the heightfield was generated. So, as far as I can tell, the only affect of sloping the design map (other than the slope itself) is the change in erosion strength.
Are you finding otherwise?
Edit: The cliffs / terraces will also be sloped, so there's another difference. They have the same strength, however.
Best regards,
Aaron.
PS: The above experiment shows that if you want strong river channels running in a particular direction, you can slope the design map by ~20 degrees, generate the heightfield, and then slope the heightfield back by the same angle (or a little less). A new trick!