hmm, can you do this?
Posted: Mon Sep 12, 2011 10:42 pm
I was just reading the page on choosing map size.
Since i want to model contents for a MMO. I want a large area (100km...)
so i was wondering can i do a map that is say 100m res and choose 8k size. This would render at a reasonable speed.
Then export a mosaic of the world with chunks sized about 20km. Then feed a single mosaic tile back into l3dT and have it render a detailed map of that area at the higher resolution?
In the end i need to get the height maps into Big World and it can stream chunks of terrain in and out of memory.
Anyway is it possible to do this, If so then how.. still a noob to all of this.
Since i want to model contents for a MMO. I want a large area (100km...)
so i was wondering can i do a map that is say 100m res and choose 8k size. This would render at a reasonable speed.
Then export a mosaic of the world with chunks sized about 20km. Then feed a single mosaic tile back into l3dT and have it render a detailed map of that area at the higher resolution?
In the end i need to get the height maps into Big World and it can stream chunks of terrain in and out of memory.
Anyway is it possible to do this, If so then how.. still a noob to all of this.