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L3DT vs 3DS Max terrains

PostPosted: Thu May 10, 2012 10:43 pm
by chieling
Ive been using L3DT to make the different terrains for a MMO. Recently, I got into a discussion with someone saying that their level builder uses L3DT to make the basic heightmap, but then they import it into 3DS Max and finish it out there.

Whats the difference?

Re: L3DT vs 3DS Max terrains

PostPosted: Sat May 12, 2012 3:43 am
by Telarus
Probably the texturing workflow.