How does l3dt do water?
Posted: Mon Dec 05, 2005 8:58 pm
I took aarons suggestion of using PnP in conunction with l3dt to make some nice landscapes.
PnP allows splatting of textures onto the landscape and this is very fun and good looking, but they havent implemented water yet. How would you suggest I do water? I was thinking of learning L3dt's methodology and trying to mimic it to paint in PnP.
Any ideas?
PnP allows splatting of textures onto the landscape and this is very fun and good looking, but they havent implemented water yet. How would you suggest I do water? I was thinking of learning L3dt's methodology and trying to mimic it to paint in PnP.
Any ideas?