Happy customer & a few questions
Posted: Sat Sep 16, 2006 10:20 pm
Hi,
I recently bought the Pro version, and so far I'm very happy with it... Ok, I haven't actually done anything with it yet, except for running through the wizard once, producing a fine looking terrain...
I'll start tinkering with the different parameters soon enough and try to get some control over the terrains I'm making. Mind you, I really don't think L3DT will suit my purposes of terrain making to 100%, since I'll be trying to make terrains for an old game engine, i.e. Delta Force 2, and from what I've read in the documentation so far, it doesn't seem like L3DT will be able to produce all of the terrain files required. However, that's only to be expected, since no terrain program will probably do that, unless I make one myself (note to myself, lol)...
L3DT should at least be able to create some of the terrain files needed for DF2, and then I'll see if I can find a way to create the rest of them myself. Thought I should buy L3DT anyway, since after following the forums here since they started (reading every single post), I must say that I have seldom seen a more dedicated & inspiring developer than Aaron, and I believe he deserves all the income he can get from selling the Pro version (and he didn't pay me to say this, lol)... I actually got my first pay cheque recently from my new job, and I thought I'd better buy L3DT before the money was all gone, lol.
Anyway, here's a few questions from a n00b L3DT user...:
1.) In DF2 (Delta Force 2), the terrains are tiled, so is there a way of showing more than one tile of L3DT terrains inside the L3DTVi2...? I mean, since L3DTVi2 doesn't seem to have the ability to do this, is there a way to produce a large L3DT terrain which consists of several smaller terrains tiled together into a big one...? If not, I could of course have a go at adding a tiling feature to L3DTVi2... shouldn't be too hard, I believe.
2. Hmm, this question should probably have been posted in the Feature requests forum, but might L3DT include support for the .pcx and .tga formats in the future...? Or would it be possible for users to make importers/exporters for those file formats in the future, i.e. via the SDK in the to-do lists...? DF2 needs those file formats, and it would be nice not to have to convert to them from the L3DT output files, using 3rd party software.
3. I searched the to-do lists but couldn't find anything about it, i.e. the making roads feature... Will this be added, and in which version might we see it included in L3DT...?
If I have overlooked information already posted regarding my above questions, either in the forums or in the documentation, please forgive me...
More questions from me will surely appear soon in a forum very near you...
I recently bought the Pro version, and so far I'm very happy with it... Ok, I haven't actually done anything with it yet, except for running through the wizard once, producing a fine looking terrain...
I'll start tinkering with the different parameters soon enough and try to get some control over the terrains I'm making. Mind you, I really don't think L3DT will suit my purposes of terrain making to 100%, since I'll be trying to make terrains for an old game engine, i.e. Delta Force 2, and from what I've read in the documentation so far, it doesn't seem like L3DT will be able to produce all of the terrain files required. However, that's only to be expected, since no terrain program will probably do that, unless I make one myself (note to myself, lol)...
L3DT should at least be able to create some of the terrain files needed for DF2, and then I'll see if I can find a way to create the rest of them myself. Thought I should buy L3DT anyway, since after following the forums here since they started (reading every single post), I must say that I have seldom seen a more dedicated & inspiring developer than Aaron, and I believe he deserves all the income he can get from selling the Pro version (and he didn't pay me to say this, lol)... I actually got my first pay cheque recently from my new job, and I thought I'd better buy L3DT before the money was all gone, lol.
Anyway, here's a few questions from a n00b L3DT user...:
1.) In DF2 (Delta Force 2), the terrains are tiled, so is there a way of showing more than one tile of L3DT terrains inside the L3DTVi2...? I mean, since L3DTVi2 doesn't seem to have the ability to do this, is there a way to produce a large L3DT terrain which consists of several smaller terrains tiled together into a big one...? If not, I could of course have a go at adding a tiling feature to L3DTVi2... shouldn't be too hard, I believe.
2. Hmm, this question should probably have been posted in the Feature requests forum, but might L3DT include support for the .pcx and .tga formats in the future...? Or would it be possible for users to make importers/exporters for those file formats in the future, i.e. via the SDK in the to-do lists...? DF2 needs those file formats, and it would be nice not to have to convert to them from the L3DT output files, using 3rd party software.
3. I searched the to-do lists but couldn't find anything about it, i.e. the making roads feature... Will this be added, and in which version might we see it included in L3DT...?
If I have overlooked information already posted regarding my above questions, either in the forums or in the documentation, please forgive me...
More questions from me will surely appear soon in a forum very near you...