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Writing a Terrain importer for Divinity Original Sin

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Writing a Terrain importer for Divinity Original Sin

Postby celludriel » Wed Jul 30, 2014 5:40 am

Hey,

Just a bit of advertisement actually, I'm currently writing in .NET an importer from L3DT to DOS terrains. The repo can be found here : https://github.com/Celludriel/DOS_Terrain_Importer. It's nothing special but maybe Aaron would like to know his program is still being used for creating gaming maps.
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Re: Writing a Terrain importer for Divinity Original Sin

Postby celludriel » Fri Aug 08, 2014 9:06 pm

Here is a priliminary result of my work with L3DT and Divinity: Original Sin. It's quite plain because I only tested with an attribute map of 5 landtypes. But it could get a lot better then this in the future.

Image
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