Whats lacking from Terragen?
Posted: Fri Dec 16, 2005 8:32 pm
Now, I've used Terragen before. Being a user of the Torque Shader Engine, I need a good program to create my terrains like terragen can and so I decided to check it out. Long story short, I was far from impressed. The interface seemed confusing and clunky and things just all round weren't that great. So what I'm starting to wonder is.. What are we missing in L3DT that they beat us at?
After lookin at some screenshots seems to me the only thing would have to be textures. Looking at shots of terragen, it seems their textures are just so more random and different. L3DT's are very smooth and basically the same all round. So I was wondering, could it be possible to get the same texture looks from L3DT as terragen manages? Like maybe just configuring the climate file right?
I'm hopin to see L3DT pull up to terragen's level on this because I find L3DT WAY better then terragen by far and I'd like to see if with it we can really get the appeal up to others as well by showing texture work just as good as Terragen, if not better!
Just a thought.
After lookin at some screenshots seems to me the only thing would have to be textures. Looking at shots of terragen, it seems their textures are just so more random and different. L3DT's are very smooth and basically the same all round. So I was wondering, could it be possible to get the same texture looks from L3DT as terragen manages? Like maybe just configuring the climate file right?
I'm hopin to see L3DT pull up to terragen's level on this because I find L3DT WAY better then terragen by far and I'd like to see if with it we can really get the appeal up to others as well by showing texture work just as good as Terragen, if not better!
Just a thought.