Back on deck for 2006
Posted: Mon Jan 09, 2006 12:55 am
Hi Everyone,
I hope you all enjoyed the break, and I wish you the best of luck for the coming year in all your various fields of endeavour.
As for me; I've picked up where I left off before Christmas. L3DT 2.3c is more-or-less ready, and will include a swathe of bug-fixes, the new high-res texture algorithm, and high-res light-mapping. I've compiled and begun testing the 'Professional' edition, but the 'Standard' edition is held-up on account of the dreaded VC++ 'INTERNAL COMPILER ERROR (1001)', which is one of the most wonderfully nondescript errors that VC can throw (at least it's not an internal linker error; they are the devil). Anyway, I hope to crack this in the next week or so.
I've updated the development roadmap to reflect my plans for 2006/2007:
http://www.bundysoft.com/wiki/doku.php?id=aaron:todo
Cheerio,
Aaron.
I hope you all enjoyed the break, and I wish you the best of luck for the coming year in all your various fields of endeavour.
As for me; I've picked up where I left off before Christmas. L3DT 2.3c is more-or-less ready, and will include a swathe of bug-fixes, the new high-res texture algorithm, and high-res light-mapping. I've compiled and begun testing the 'Professional' edition, but the 'Standard' edition is held-up on account of the dreaded VC++ 'INTERNAL COMPILER ERROR (1001)', which is one of the most wonderfully nondescript errors that VC can throw (at least it's not an internal linker error; they are the devil). Anyway, I hope to crack this in the next week or so.
I've updated the development roadmap to reflect my plans for 2006/2007:
http://www.bundysoft.com/wiki/doku.php?id=aaron:todo
Cheerio,
Aaron.