Hi Alsing,
Yes indeed there is.
There's an example of how to use an image as a texture overlay in the 'making roads' tutorial here:
http://www.bundysoft.com/wiki/doku.php? ... s:templateThe basic process is this:
- Load the image into your project using 'File->Import->New map layer' in the L3DT menu.
- Then, in Sapphire, select 'Options->Terrain->Select texture...' (the tutorial linked above has the old menu link here, this is the new one).
- You'll then want to enable runtime lighting using 'Options->Lighting->Runtime lighting over texture'. Otherwise, the terrain will appear flat, and will be difficult to edit.
- Lastly, Sapphire will by default edit the heightield in polygon mode, without showing the texture overlay. To force Sapphire to show the texture when editing the heightifeld, select 'View->Textured' in the sapphire menu, or else press the 'tex mode' toolbar button in Sapphire. You may need to do this every time you enter/leave heightfield editing mode.
Please let me know if you find any problems.
Best regards,
Aaron.