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issue with large terrains

PostPosted: Tue Oct 09, 2018 11:16 pm
by demi
I made a terrain 131072 square with 18.08 Pro x64 dev build 1.

The lower right corner of the heightfield is actually a full image of the world up to 65536, 65536 the other 3/4 of the map are a blow up of the lower right corner.

It looks really weird. Anyway check mail.

:D

Re: issue with large terrains

PostPosted: Wed Oct 10, 2018 9:05 pm
by Aaron
Hi Demi,

Thanks for the bug report, and sorry for the inconvenience. I'm trying to reproduce it now.

This could be a problem with the mipmaps or the 2D view display code. If you zoom in the bottom left of the map, does the map suddenly change between any zoom step? (indicating one or more mipmap levels are incorrect) Please check all the way to the final zoom step, as this is where L3DT will use the full-resolution map, not the mipmaps. If not in the bottom left corner, what about in the top right corner?

Best wishes,
Aaron

Re: issue with large terrains

PostPosted: Wed Oct 10, 2018 11:10 pm
by demi
Hi Aaron,

I opened it in Sapphire and went to 65536, 65536 and it is defiantly broken. I saved the map by deleting all files past x63, y63 then edited the MMF to only load 4096 blocks so my world size is 65,536 instead. I did try to inflate the map but it crashed. I think I need a design map? Anyway no problem just wanted you to be aware of it.

Also I am using the 64 bit build.