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Unreal Engine 4 Aerial Imagery

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Unreal Engine 4 Aerial Imagery

Postby samt » Fri Oct 26, 2018 8:10 am

Hey Everyone!

Can anyone suggest a method for overlaying tiled textures over tiled terrain in UE4 at the same resolution?

I have aerial imagery tiles that are the same dimensions as my elevavion model.

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Joined: Fri Oct 26, 2018 8:02 am

Re: Unreal Engine 4 Aerial Imagery

Postby demi » Mon Oct 29, 2018 6:07 pm

I had some difficulty with tiles from L3DT to UE4. The vertices rows get flipped correctly but the tile images have to be reversed for every row. The row is alternated with by the importer or in the UE engine and the images produced by L3DT flip the entire map. I ended up having to force the correction by editing the map mosaic for the images which is big pain since you have to load each image on the row and flip it manually. Maybe it is fixed now but I am using the paging system of my own engine so it works correctly without the edits. My engine loads the MMF directly.
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Re: Unreal Engine 4 Aerial Imagery

Postby Manhillton » Wed Nov 14, 2018 5:20 am

Tiles from L3DT I think it works very well.
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