Generating Procedural Craters
Posted: Wed Dec 05, 2018 2:37 pm
Hello Everyone,
I'm hoping that someone would be able to give me some advice on a problem I'm having - that of making craters...lots of craters...lots and lots and lots of craters.
I am currently working on a large scale lunar terrain (~40x40km) that needs to have craters that are roughly human scale. For the large features of the terrain I have created a landscape in blender and managed to get it into l3dt, but unfortunately I have run into the problem that I am not able to create the thousands upon thousands of small craters that will really bring the terrain to life. While I can manually place craters, I've found it takes about 15-20 minutes per square km, and with 1600 square kilometers to complete it would be an undertaking I would not be able to complete in any realistic time frame.
My question to anyone willing to listen is this - Is there some way I could lay down large amounts of small craters quickly?
Thank you all in advance, any responses are greatly appreciated!
I'm hoping that someone would be able to give me some advice on a problem I'm having - that of making craters...lots of craters...lots and lots and lots of craters.
I am currently working on a large scale lunar terrain (~40x40km) that needs to have craters that are roughly human scale. For the large features of the terrain I have created a landscape in blender and managed to get it into l3dt, but unfortunately I have run into the problem that I am not able to create the thousands upon thousands of small craters that will really bring the terrain to life. While I can manually place craters, I've found it takes about 15-20 minutes per square km, and with 1600 square kilometers to complete it would be an undertaking I would not be able to complete in any realistic time frame.
My question to anyone willing to listen is this - Is there some way I could lay down large amounts of small craters quickly?
Thank you all in advance, any responses are greatly appreciated!