Hay guys,
Ok, /chuckles,.... I am glad that Aaron even if he forgot, that he had programmed it in such a way that we do not have to do anything now for exporting our terrains into TSE, or TGE for that matter as a .ter file. That helps, and I am sure that the over 100,000 users of
GG's "TGE and TSE engines" will like that feature as well. When the word gets out that is /winks.
That grass idea of bringing it in to make it bump is a great idea if it can be done and maybe even make file sizes smaller in game? as well?
OK on to my ongoing troubles with TSE, ROTFL hahahahahahaha. I thought I would post this here as opposed to GG, maybe get a better or faster responce and I was sure where to post this there either. I think maybe under there atlas blog? anyway here will do for now.
A picture is worth a thousand words they say so I will share lots of graphics for this part of the post to show everyone what I am talking about.
In the first Graphic I have imported and generated a chunk file with square size of 10 thinking that was the right one.
And the rest size 1024, tree depth of 6,
and error metric of 2,
and height of 2634 which I got in L3DT.
But when I brought it in, the world is huge, and the textures are in no way accurate and match up to the terrain at all, even though I had un-flipped the graphic from my foPaw from last shots.
Here is a shot of what I mean.
Example 1:
and
example 2:
as you can see the textures do not match up and I am not sure why exactly. But I also got some nice stuff with the detail map I made for close up, but I was surprised to see that the farther away you see the worse the texture is, and I want to fix that somehow. But I am suspecting that it is the paging/LOD that the
TSE ATLAS uses? and if that is so how do I adjust that little feature?
So still thinking all this is me, (but of course) I went back in and played with the Square size of the file, and tried 4, a 2 and then one like you said.
Using square size 4 seemed to look the best and the zone seemed more like what I thought it should be for a 10m (square miles?) square world.
But 2 things I am having trouble with still, one is the terrain height that it is showing is way to high for the size that I know is write and not sure how to adjust that?
Example3:
The terrain just goes up to fast and something not right, but I don't know what I am doing wrong here. The texture is closer to what it should be, but still not right or lined up right for me.
Example 4:
in fact the farther you look away, the worse the textures look. For some reason I thought it would be the other way around. Looks great close up to me though.
Example 5:
The middle ground textures aren't to bad either, and it does seem to be LOD related so what do I do?
I tried to make the square size both 2 and 1, but the height was so bad that it just didn't look right at all. I noticed when Trollfiddler was talking, he said that the height was almost flat at 1, not with mine. I should post later a shot of that one.
So that takes me to the
error metric parameter. I have had it set to 2. What exactly does that field do? Can I use it to adjust the texture/elevation on the map somehow? Not sure what I am asking here actually, a way to fix what I want I guess
So I need to get the texture to fit right, and I need to get the size to be better in relation to what I see in L3DT or Terragen and what I see in TSE when I am inside it. One sec, I will go generate a shot from way above to finish my plight in endeavors.
OK here is a screen of way up looking down. As you can see the textures are not lining up and the mountains are way to high.
Example 6:
Ok those mountains should be half the height that they should be, and of course I need to get the textures to line up right.
If I go to square size 2 or 1 the height is even worse, so.....
HELP Mr. WIZARDS I need your help.... HAHAHAhahahahaha ROTFL. That is if anyone can help me????????? dang so close and no cigar yet /chuckles...
Also I lost my water block and spawn point, but I can make new ones, but until I get the terrain figured out it is not to important yet, then I can figure out what I did to the rest of the scene and get my skies in ecetra ecetra.....Whew... rotfl..thanks in advance for any help or advice.
In closing here are the 2 entries I submitted in the compitition and they are good examples of the scale I need here.
Entries
I want my world in
TSE to look as good as those shots there or as close to it as I can get. So any help I can get will be wonderful.
DT