Making an island for TSE
Posted: Sun May 28, 2006 7:24 pm
Hi guys,
I've been working through the tut's here and I love the program so far. I just want to be sure I'm getting my island looking as good as I possibly can =)
We're begining work on a game and we're using the torque shader engine to do it. It's my job to create the island, well it's a continent really, something like 2700 miles across. I have my heightfield and it imports perfectly thanks to Aaron
Just wondering if anyone is/has worked on anything similar and if you have any advice for a L3DT n00b. The design maps are still a bit of a mystery to me, I'm not even sure if I need mess with it being that my island is an imported heightfield? I'd also like to take advantage of bump mapping as well as make my own climates.
I'm still getting used to L3DT in general, anything I could or should do in the early stages before I start adding detail? Anything at all, I'll take any advice I can get
Thanks,
Jay
I've been working through the tut's here and I love the program so far. I just want to be sure I'm getting my island looking as good as I possibly can =)
We're begining work on a game and we're using the torque shader engine to do it. It's my job to create the island, well it's a continent really, something like 2700 miles across. I have my heightfield and it imports perfectly thanks to Aaron
Just wondering if anyone is/has worked on anything similar and if you have any advice for a L3DT n00b. The design maps are still a bit of a mystery to me, I'm not even sure if I need mess with it being that my island is an imported heightfield? I'd also like to take advantage of bump mapping as well as make my own climates.
I'm still getting used to L3DT in general, anything I could or should do in the early stages before I start adding detail? Anything at all, I'll take any advice I can get
Thanks,
Jay