Green in my desert
Posted: Thu Jun 29, 2006 4:55 am
I'm using L3DT to create a texture for an imported heightfield, using the Desert Climate. Everything is great except that the texture generates spots of green all over the texture map. I assume this is vegetation that L3DT has drawn on the map, hwever, I don't want it on the texture. We're going to be importing the texture to cover a map in a 3D game engine and we would like to use that engine to place any foliage. Is there a was to prevent the green spots from being generated on the map?