Import Texture Map
Posted: Sun Sep 04, 2011 2:37 pm
Hi all, just started working with L3DT (currently on the professional trial) and I am in the process of creating a new map with terrain data, exported into L3DT as XYZ format which works great. I also have a huge satellite image of the exact heightmap area which I want to use as the texture. However trying File > Import Texture Map results in errors in every format in the list. I have tried BMP, TGA and JPEG but nothing will import. Is there a limit to the texture size I can import ? The entire point is to maintain the same high level of resolution. For the BMP (16bit) file I get
For the Jpeg I get
Which resolution and what image format is the best approach for this. The help file indicates this is the correct method for importing external terrain textures such as satellite imagery. Im just hoping that this includes high-res imagry. The file I am trying to import is the same dimension as my heightmap area which is 21760 * 20736
Any help is greatly appreciated. Many thanks in advance!
- Code: Select all
L3DTio_BigBitmap::LoadMapFile error
- unsupported compression mode
CMainFrame::OnImportTexturemap error:
- load failed
For the Jpeg I get
- Code: Select all
L3DTio_FI::LoadMapFile error
- Error loading image
CMainFrame::OnImportTexturemap error:
- load failed
Which resolution and what image format is the best approach for this. The help file indicates this is the correct method for importing external terrain textures such as satellite imagery. Im just hoping that this includes high-res imagry. The file I am trying to import is the same dimension as my heightmap area which is 21760 * 20736
Any help is greatly appreciated. Many thanks in advance!