I have just recently come across the L3DT editor and find it wonderful.
Currently I am only working with the Standard edition, but, if it proves to be useful for what I want, I will be upgrading to the professional version.
What I am doing at this point is rendering old game over-worlds from the NES 8-bit era into three dimensions so that I can render images of them for the POV of the player character.
With this, I am currently working on the over-world map from Legend Of Zelda - Adventures of Link.
I was working off of a crude height-map I had created based of of the original game map. I have imported this into L3DT and was working on going over the map in the 3D height-map editor and smoothing things out (because of the stepping issue, I did a very crude height-map). As I was working on this, I received a few errors, will need to recreate so I can post it here. Anyways, in the image below, you can see what happened as I was working on the western edge of the map, the eastern edge was affected for some reason. Do you know what this is and how I may prevent it.
I am still relatively new to working on 3D environments, but I love it so far. Any help that can be offered would be greatly appreciated.
Thanks!
Image of the issue:
