Got a problem or need advice?
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I have just recently come across the L3DT editor and find it wonderful.
Currently I am only working with the Standard edition, but, if it proves to be useful for what I want, I will be upgrading to the professional version.
What I am doing at this point is rendering old game over-worlds from the NES 8-bit era into three dimensions so that I can render images of them for the POV of the player character.
With this, I am currently working on the over-world map from Legend Of Zelda - Adventures of Link.
I was working off of a crude height-map I had created based of of the original game map. I have imported this into L3DT and was working on going over the map in the 3D height-map editor and smoothing things out (because of the stepping issue, I did a very crude height-map). As I was working on this, I received a few errors, will need to recreate so I can post it here. Anyways, in the image below, you can see what happened as I was working on the western edge of the map, the eastern edge was affected for some reason. Do you know what this is and how I may prevent it.
I am still relatively new to working on 3D environments, but I love it so far. Any help that can be offered would be greatly appreciated.
Image of the issue:
Cool project idea.... I really dig it.
I've seen that happen before, but not recently (I don't do much heightfield editing in L3DT at the moment, mainly other calculations). Don't recognize the error..
Aaron should see this soon.
My guess as to the cause of the wrapping borders problem was that the 'wrap edges' checkbox was enabled when you imported the heightfield. This option wraps the east/west and north/south borders to allow users to make an infinitely tiling map. With this option enabled, the brush tools will also wrap around, so if you edit too close to one edge, the clipped section of the brush will be applied to the opposite edge of the map.
As for the L3DTio_BackupApp error, I was not able to reproduce the fault, but I have modified the relevant plugin to provide more detailed debugging information when this error is encountered. The updated plugin is included in L3DT 12.05 dev build 0, which is on the downloads page now. I would appreciate it if you would post here the error messages from this new version, which should list all the relevant coordinates and allow me to work out what's gone wrong.
5 posts • Page 1 of 1
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