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Running out of Memory Generating the Water Table

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Running out of Memory Generating the Water Table

Postby dennis » Fri Aug 04, 2006 9:57 pm

I am trying to generate the water table for a 8192 x 8192 map that is split into a 4 x 4 mosaic. With 2 GB of RAM errors for insufficient ram begin on what appears to be the fourth tile. How can I get this to run?
dennis
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Postby Aaron » Mon Aug 07, 2006 2:16 am

Hi Dennis,

I apologise for this problem. The quick-fix is to use a smaller tile size (eg 512x512). For the same to total map size, L3DT will use less memory on a 16x16 or an 8x8 mosaic than for a 4x4 mosaic. I'll put it on my 'to-do' list to improve the way the memory manager handles large tiles.

Cheers,
Aaron.
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