L3DT users' community
Large 3D terrain generator

Textures are showing strange artifacts...

Got a problem or need advice?

Textures are showing strange artifacts...

Postby jack.dingler » Mon Oct 09, 2006 3:05 am

I created a 16X16n map and painted in a variety of climate types.

I generated a light map and texture files with 1/16 ratios and I get these artifacts...

Image

How can I correct this?

Jack Dingler
jack.dingler
Contributing member
 
Posts: 36
Joined: Mon Oct 09, 2006 2:58 am

Postby Aaron » Mon Oct 09, 2006 4:34 am

Hi Jack,

Wow, that's pretty nasty (sorry!). There was a problem in the climate files used before about 2.4a build 18 (this includes the 'stable' 2.4a build 2). To fix this you can either download the latest dev release with the new files (build 23, on the downloads page), or open the climate file at:

[L3DT path]\Resources\Climates\desert24\desert24.cli.xml

And modify the x and y random offsets to be any other random numbers. The relevant lines look like this:

Code: Select all
<varlist name="RandOffset">
   <int name="x">5560</int>
   <int name="y">9412</int>
</varlist>


I apologise for the inconvenience caused by this bug.

Best regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Artifacts...

Postby jack.dingler » Mon Oct 09, 2006 5:11 am

Is cool. I figured there was a way to fix it. :)

Jack Dingler
jack.dingler
Contributing member
 
Posts: 36
Joined: Mon Oct 09, 2006 2:58 am


Return to Help and support

Who is online

Users browsing this forum: No registered users and 13 guests

cron