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Textures are showing strange artifacts...

PostPosted: Mon Oct 09, 2006 3:05 am
by jack.dingler
I created a 16X16n map and painted in a variety of climate types.

I generated a light map and texture files with 1/16 ratios and I get these artifacts...

Image

How can I correct this?

Jack Dingler

PostPosted: Mon Oct 09, 2006 4:34 am
by Aaron
Hi Jack,

Wow, that's pretty nasty (sorry!). There was a problem in the climate files used before about 2.4a build 18 (this includes the 'stable' 2.4a build 2). To fix this you can either download the latest dev release with the new files (build 23, on the downloads page), or open the climate file at:

[L3DT path]\Resources\Climates\desert24\desert24.cli.xml

And modify the x and y random offsets to be any other random numbers. The relevant lines look like this:

Code: Select all
<varlist name="RandOffset">
   <int name="x">5560</int>
   <int name="y">9412</int>
</varlist>


I apologise for the inconvenience caused by this bug.

Best regards,
Aaron.

Artifacts...

PostPosted: Mon Oct 09, 2006 5:11 am
by jack.dingler
Is cool. I figured there was a way to fix it. :)

Jack Dingler