Alpha Maps and Textures
Posted: Wed Jan 22, 2014 2:41 am
I'm using Unity 3D as my game engine.
I have a terrain shader that requires a normal map, height map, color map, and splat map.
After I put these in, I put in my textures.
My questions are:
Is the color map I need called the Attribute Map in L3DT?
The splat map is the alpha maps, but how do I make a singular splat map (I can only use one with the shader)?
If I make a texture map in L3DT, how do I make the texture tile so a single texture (say, from CGTextures) is repeatedly tiled instead of stretched across the whole map?
I have a terrain shader that requires a normal map, height map, color map, and splat map.
After I put these in, I put in my textures.
My questions are:
Is the color map I need called the Attribute Map in L3DT?
The splat map is the alpha maps, but how do I make a singular splat map (I can only use one with the shader)?
If I make a texture map in L3DT, how do I make the texture tile so a single texture (say, from CGTextures) is repeatedly tiled instead of stretched across the whole map?