Seams in stiched Terrains
Posted: Wed Sep 17, 2014 3:04 pm
hello,
I am just a new user - so please bare with me...
I got some heightmaps from WM2, exported as .TER files and imported into L3DT for blending them together.
In Sapphire View, everything is 100% ok - but when exporting them as .raw tiles for import into Unity 3D, the terrains got seams
Does anybody know the correct workflow, here?
I want to blend four 2048 by 2048 heightfields together (which I manage ok, thanks to the wiki) to get one seamless terrain, that I want
to export as 4 tiles again -- 4 tiles which should perfectly match at borders...
I wanted to add images here.. but 256kb size-limit? Come on... bandwith is not that expensive anymore ^^
Cheers!
I am just a new user - so please bare with me...
I got some heightmaps from WM2, exported as .TER files and imported into L3DT for blending them together.
In Sapphire View, everything is 100% ok - but when exporting them as .raw tiles for import into Unity 3D, the terrains got seams
Does anybody know the correct workflow, here?
I want to blend four 2048 by 2048 heightfields together (which I manage ok, thanks to the wiki) to get one seamless terrain, that I want
to export as 4 tiles again -- 4 tiles which should perfectly match at borders...
I wanted to add images here.. but 256kb size-limit? Come on... bandwith is not that expensive anymore ^^
Cheers!