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Advise for tex generation for games.

PostPosted: Fri Nov 10, 2006 7:20 pm
by KingJehu
ok,
so I have a pretty involved method for terrain creation for my game. I'll try to go through as best I can. Questions to follow.

1. I create my game terrain with T.ed from d-grafix software. after i'm done with the mesh, I export the mesh as an .x file and I export the heightmap from the terrain.
2. I convert my terrain to a 3ds file, and then import it to 3ds max. the terrain I'm currently working on is in tiles. 3x3.
3. I have been using T.ed to "paint" my terrain and then exporting each tile as a 2k jpg. I can then apply those separate jpg's to each tile in max.
4. after i have my terrain completed in max, I can then export it to my game engine.

Questions:
so, I just bought a pro license (and waiting for the key).
my goals are to import the height map I created from T.ed. and generate texture tiles for my final max model.
unfotunately, the heightmap generated by T.ed is only 128x128. now, when I import that into the Standard edition it won;t let me generate or export tex's larger than 512k for the entire map. Will the Pro edition allow me to do this?
anyone have any better tips for getting a textured terrain in max?

PostPosted: Sun Nov 12, 2006 9:32 pm
by Aaron
Hi KingJehu,

Yes, Pro allows you to make textures up to 32x larger than your heightfield, so that works out as 4096 in this case.

Cheers,
Aaron.