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Error whwn generating large map

PostPosted: Wed Sep 09, 2015 7:16 am
by psvialli
I keep getting this error when generating my terrain - 4096 x 5 - 20480 x 20480

Is it a size issue , any thing to worry about ?




CExtDLL::LoadTileFile exception, skipping
CMosaicMap::LoadTile error
- call to format-specific LoadTile failed for file 'F:\l3dt-amh\TN\god_ahmshere_TN_x148y116.png'
CMosaicMap::PrepareTile error
- cannot load sub map
CMosaicMap::SetTileLock error
- cannot prepare sub map 148, 116 in map TN
CMapWrap::SetMosaicLockArea error:
- cannot set tile lock for tiles 148,115 -> 149,116 (area 18944,14720 -> 19072,14848) in map TN (state 1)
zeofunc_calc_LM_GenTile error
- cannot set tile locks for TN
threadman_TileThreadProc2 error:
- pErrorFlag indicated error
threadman_TileThreadProc2 error:
- pErrorFlag indicated error
threadman_TileThreadProc2 error:
- pErrorFlag indicated error
threadman_TileThreadProc2 error:
- pErrorFlag indicated error
threadman_RunTiles error:
- calculation aborted following errors
calc_LM_GenMap error
- call to calcman failed
calc_LM_GenMap error
- call to calc_LM_lighting failed
calc_LM_GenMap error
- terminating following errors
CMapGroup::LM_GenMap error:
- call to calc_LM_GenMap failed
CMapGroup::AutoComplete error:
- LM_GenMap failed
ExtFunc_var_Delete error:
- cannot get var parent for type=11/string name='' (in L3DTio_FI.zeo)

Re: Error whwn generating large map

PostPosted: Wed Sep 09, 2015 12:51 pm
by Aaron
Hi psvialli,

The size is OK, but the tile size is too large, and the operating system has run out of large contiguous blocks of memory. Please try re-generating the attributes map, normals, light map, texture &c with a smaller tile size (512 recommended.) If you need the larger tile size for use with another program, you can always export the maps at the larger tile size after they've been generated.

Best regards,
Aaron.

Re: Error whwn generating large map

PostPosted: Wed Sep 09, 2015 1:09 pm
by psvialli
Many thanks !

Is there any way to swap out climates on my attributes as it is using Desert - sand and I would like to change it to Temperate Sand

and keep that if i regenerate again another time ?

Thanks

Re: Error whwn generating large map

PostPosted: Fri Jan 22, 2016 1:14 pm
by Aaron
Hi psvialli,

I'm sorry for the delay; this was a hard one to fix. This bug should now be fixed in L3DT v16.01 build 1, which is on the Pro downloads page now (link is in sales/reg receipt e-mail.) Please let me know if you find any problems.

Best regards,
Aaron.