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Problem with L3DT and rotations

PostPosted: Tue Oct 13, 2015 1:02 am
by Not
Hello L3dt (: I've been using your awesome tool for some time and I've had only one problem

I'm making a voxel minigame and I'm using l3dt to create the map+texture and poly2vox to convert the .obj file format to a .kv6
I'm doing this minigame alone and the main problem atm is the texture.

I have my map ready and also my texture is ready, when I export the map i simply rotate it by setting the Axes to XZ plane, Y up. But, unfortunally the texture isn't specified in the .obj
Even if I use poly2vox to apply the texture (command: poly2vox def.obj def.kv6 /t texture.png) the texture isn't applied at all.

I was wondering how can I somehow calibrate the map to match the texture correctly. :)

P.S. Here's my reddit post https://www.reddit.com/r/Unity3D/commen ... g_texture/

Edit: I've tried to use some plugins from the Exention Manager, but I can't use them :(