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tile error?

PostPosted: Wed Nov 04, 2015 11:07 am
by jimbop
hi all,
im new to this so i apologize if this is newbie error!

importing an image i get this in sapphire

http://imgur.com/RnE0730

Re: tile error?

PostPosted: Wed Nov 04, 2015 1:44 pm
by Aaron
Hi Jimbop,

Sorry, that's my fault. This streaking occurs when the tiling of the texture map does not line up with the 'patches' into which Sapphire divides the heightfield (by default, 64x64 HF pixels). There is some more info here, but that is geared towards textures generated within L3DT, which doesn't appear to be the case here. This should be fixable by either changing Sapphire's patch size for this map, or by changing the texture tile size. What is the size of your heightfield and texture (in pixels)?

Best regards,
Aaron.