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Generating textures from altered attribute map

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Generating textures from altered attribute map

Postby SubsidedLemon » Sun Mar 14, 2021 9:34 am

Currently I am working on a map and I have a question about the L3DT texture generation tool:

If I have an attribute map generated by L3DT. And for example, I change the attribute map in photoshop from grass to rock. Can I import the altered attribute map back into L3DT and generate a new texture map from this? So it will generate the textures where I altered the ground from grass to rock?

English is my native tongue so I hope I have explained this well enough for everyone to understand. If I need to rephrase parts, let me know!

Thanks in advance,
SubsidedLemon
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Re: Generating textures from altered attribute map

Postby jabo1SFH » Sat Jun 19, 2021 10:03 am

yes, you should be able to. i have done small tests on an edited attribute map and it will change the texture map. sometimes the results may not be how you want them until you do more fine detailing going this route, however.


:twisted:
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