Page 1 of 1

File Overlay

PostPosted: Sat Dec 02, 2006 4:06 pm
by monks
I don't seem to be able to reset the alts in DM via Apply to All once I've used an overlay. This is what I did.

new map : blank/inflate
defaults

DM view
DM brush
defaults
Alt =4000
Spec Type = File overlay
Parameter = 1

draw with pencil

operations>heightfield>generate map

view> show DM

DM Brush: set all pixels to 0 alt.
alt =0
apply to all


The pixel colours are reset but it's leaving the overlay text in place ("Fo 1") even though you've you set all of the DM pixels to 0 alt.
If you then generate a heightfield map the overlay is still there so it's not just cosmetic. However if you generate a map preview, the changes to 0 alt have been made.

I can't work out what's going on with the Hello World overlay- it's the same as Mt St Helens except that in generate map it removes the mountain but not the 'Hello World'.

monks

PostPosted: Sun Dec 03, 2006 4:33 am
by Aaron
Hi Monks,

When you set all the pixels to 0 alt, did you also set all the 'spec type' values to 'none'? Alt does not effect spec type, and vice versa. In fact, all of the parameters are independent of one another (well, except spec type and spec param, but hey, you always need an exception to the rule.)

Cheers,
Aaron.

PostPosted: Sun Dec 03, 2006 11:38 am
by monks
Ah right- I thought Aaron being Aaron he would have made it more unified/elegant- pff!- what do I know. :lol: I get it now- no complaints here :)

monks

PostPosted: Sun Dec 03, 2006 1:29 pm
by Aaron
Hi Monks,

Nah, I just had to consider the case that someone might want to put a file overlay (or any other type of special overlay) onto land at 0 alt.

Cheers,
Aaron.