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Bug report

PostPosted: Tue Dec 12, 2006 7:59 pm
by Forboding Angel
When importing a heightmap as design map, the using mosaic mapping for every operation (including heightmap generation and att map generation), the attributes map has a large stripe on the right hand side and the top that does not get processed, leaving your final texture with a huge white stripe (same size as the one on the attributes map etc).

Could you please release a fix for this? It was a bug in 2.3d as well.

I need to do a map that is 15360x15360 and I can't do it with any kind of ease without using mosaic mapping on everything.

PostPosted: Tue Dec 12, 2006 10:16 pm
by Aaron
Hi Forboding,

Is this still occurring on the latest version? I'm sure I've fixed this (twice). I'll look into it later tonight.

Cheers,
Aaron.

PostPosted: Tue Dec 12, 2006 10:25 pm
by Forboding Angel
Yep, it's in 2.4b

I havn't got to test the version you thew up with the bumpmapping fix/changes yet, If you've fixed it in that one I wouldn't know.

BTW it doesn't happen if the heightmap and atts map are rendered as a solid image. After that you can convert to mosaic, but, it's a bit of a hassle.

PostPosted: Tue Dec 12, 2006 10:34 pm
by Aaron
Hi Forboding,

Yeah, it was in 2.4b, but I've fixed it since then (see dev builds.) Anyway, if it has crept back in I'll fix it again tonight.

Cheers,
Aaron.