I am dissatisfied with my terrain. How can it look better?
Posted: Thu Apr 28, 2016 9:08 pm
Hello,
I am creating a game called PlaneStorm, with a terrain generated by L3DT. It looks good, but I just don't feel it looks good enough.
From a distance, it looks great:
But when flying over it, it just doesn't feel... Quite there.
I have looked up pictures of L3DT, and I see images like this:
The thing about these images is that they all look like professional terrains that would be used in a professional game. Mine does not.
Alright, so what to do? Well, I looked it up, and the best I could find was your article on texture splatting, which looked like this:
I thought this looked great and would be a great solution to my problems, but unfortunately this has turned out to be a complete flop:
And really, at the moment, the splatted textures look worse than the pre-generated megatextures.
There is no way I can make bigger megatextures. I already use 4x resolution, which takes up 1.5GB of RAM.
What I am asking is:
What am I doing wrong? Why does my terrain not look professional?
What tips or techniques could I use to make my terrain look better?
Why do all the terrains I see generated by L3DT look so professional, but mine does not?
Thank you,
Joe
Edit: I've just added a detail map. It looks better, but again, it just isn't quite there.
I am creating a game called PlaneStorm, with a terrain generated by L3DT. It looks good, but I just don't feel it looks good enough.
From a distance, it looks great:
But when flying over it, it just doesn't feel... Quite there.
I have looked up pictures of L3DT, and I see images like this:
The thing about these images is that they all look like professional terrains that would be used in a professional game. Mine does not.
Alright, so what to do? Well, I looked it up, and the best I could find was your article on texture splatting, which looked like this:
I thought this looked great and would be a great solution to my problems, but unfortunately this has turned out to be a complete flop:
And really, at the moment, the splatted textures look worse than the pre-generated megatextures.
There is no way I can make bigger megatextures. I already use 4x resolution, which takes up 1.5GB of RAM.
What I am asking is:
What am I doing wrong? Why does my terrain not look professional?
What tips or techniques could I use to make my terrain look better?
Why do all the terrains I see generated by L3DT look so professional, but mine does not?
Thank you,
Joe
Edit: I've just added a detail map. It looks better, but again, it just isn't quite there.