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Texture Problems , 3D View Messy / Max Zoomed in/ Blob/Blur

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Texture Problems , 3D View Messy / Max Zoomed in/ Blob/Blur

Postby d3f3ct3d » Tue May 24, 2016 12:23 am

I made a custom texture , not going to go into all of the details but here are pictures of some directories ( ask further ) , New to L3DT so Not sure if Im Not Generating textures Properly?

.. Image

THIS IS THE TEXTURE HERE.. its a cliff so im getting really poor resolution in the 3d editor ? like i said , im new ^_^

Image

Image


Image
d3f3ct3d
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Re: Texture Problems , 3D View Messy / Max Zoomed in/ Blob/B

Postby Aaron » Tue May 24, 2016 12:19 pm

Hi d3f3ct3d,

Welcome to the forum, and thanks for the question.

To generate high quality terrain textures, you need to increase the texture resolution in the texture settings wizard, as below:

tx_wizard.png
tx_wizard.png (26.69 KiB) Viewed 8129 times


The 'TX/HF ratio' value determines how much more detailed the texture map will be when compared to the heightmap. Larger values give a more detailed texture. In the link below, you can see the effect of progressively increasing the texture resolution, from 1x to 32x:

http://www.bundysoft.com/wiki/doku.php?id=tutorials:l3dt:tx_res#resolution_considerations_for_megatextures

Best regards,
Aaron.
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Re: Texture Problems , 3D View Messy / Max Zoomed in/ Blob/B

Postby d3f3ct3d » Tue May 24, 2016 3:11 pm

Thanks!!!!! :D :D
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