L3DT users' community
Large 3D terrain generator

noise

Got a problem or need advice?

noise

Postby jimbop » Thu Jun 30, 2016 7:10 am

hi,
I made a heightmap in worldmachine and want to use the noise function in L3DT for some randomness on hill slopes.

this is a great program for editing heightmaps but the noise function leaves a 'circular rim mark' from the brush.

any tips how to add randomness to perfectly graded slopes on a mountain?

thanx,
jim.
jimbop
New member
 
Posts: 6
Joined: Wed Nov 04, 2015 11:01 am

Re: noise

Postby Aaron » Thu Jun 30, 2016 3:14 pm

Hi Jim,

Oops, sorry about the sharp brush edge. I've modified the perlin brush to smoothly fade to zero at the edge. The update is available in the latest developmental build of L3DT Pro (v16.07 build 1, 64-bit), which is on the Pro downloads page now (please consult trial/sales receipt e-mail for link). If you're using the free 'Standard' edition, or the 32-bit version of L3DT Pro, please let me know and I'll churn out an appropriate installer for that version.

Kind regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Re: noise

Postby jimbop » Fri Jul 01, 2016 12:04 pm

hi Aaron,

sorted, nice one.

however, I have noticed that when using noise, I press the LMB for say 1 sec, but every 5/6 presses the function sticks....behaves like the LMB is held down, so I have to keep using ctrl+z to undo.

many thanx,
jim.
jimbop
New member
 
Posts: 6
Joined: Wed Nov 04, 2015 11:01 am


Return to Help and support

Who is online

Users browsing this forum: Google [Bot] and 12 guests