Imported texture problem in 3D view.overlapping/wrong place
Posted: Tue Aug 02, 2016 3:03 pm
Edit: hopefully maybe solved, enabling "stichtileborders" in the extensions > sapphire > terrain > texture seems to have helped.
Hello, I just started using L3DT so forgive me for my noobishness. I'm using L3DT to edit a heightmap for a ArmA 3-modification (a terrain obviously).
I've encountered a problem though, when viewing the terrain in the 3D-editor in L3DT the textures have weird edges here and there and seem to be in the wrong place, like this (seems to be in a grid-shape):
Now, this "clipping" or whatever I should call it is not there on the actual texture-file. Furthermore, just as I switch to viewing the texture-layer in the 3D editor it seems to be correct for a split second before changing to what you see in the picture (switching back and forth again doesn't make this happen again though).
Is there any way to counter this? Thanks
Hello, I just started using L3DT so forgive me for my noobishness. I'm using L3DT to edit a heightmap for a ArmA 3-modification (a terrain obviously).
I've encountered a problem though, when viewing the terrain in the 3D-editor in L3DT the textures have weird edges here and there and seem to be in the wrong place, like this (seems to be in a grid-shape):
Now, this "clipping" or whatever I should call it is not there on the actual texture-file. Furthermore, just as I switch to viewing the texture-layer in the 3D editor it seems to be correct for a split second before changing to what you see in the picture (switching back and forth again doesn't make this happen again though).
Is there any way to counter this? Thanks