Oblivion import issue. (Height map issue)
Posted: Sat Mar 24, 2007 12:23 am
The details are below, but my main question is this:
How do I set up the heightfield so that the highest mountain tops are light grey, not bright white?
(The max alt is of the map is, say, 5km, but the highest peak is 500m.)
Detailed history:
So I've created a nice little island that I would like to import it into Oblivion. Everything seems fine; the raw file is created, the construction set imports it, and the overview looks right. But when I actually preview the rendered version, my 300m hills stretch up into space. I messed around and found that if I change the gradient of the raw file to go from black to 50% grey in photoshop, I can tame the mountains and things start to get more reasonable. My issue though is that this is a really messy workaround and difficult to repeat as the max mountain sizes change from isle to isle. Is there any way to set the max altitude of the map, but have the max alt of the land stay at a different level. Each time I change it in the Vert scale it seems to just scale the landmass so that the final heightmap shades stay the same.
Thanks for your time and help.
How do I set up the heightfield so that the highest mountain tops are light grey, not bright white?
(The max alt is of the map is, say, 5km, but the highest peak is 500m.)
Detailed history:
So I've created a nice little island that I would like to import it into Oblivion. Everything seems fine; the raw file is created, the construction set imports it, and the overview looks right. But when I actually preview the rendered version, my 300m hills stretch up into space. I messed around and found that if I change the gradient of the raw file to go from black to 50% grey in photoshop, I can tame the mountains and things start to get more reasonable. My issue though is that this is a really messy workaround and difficult to repeat as the max mountain sizes change from isle to isle. Is there any way to set the max altitude of the map, but have the max alt of the land stay at a different level. Each time I change it in the Vert scale it seems to just scale the landmass so that the final heightmap shades stay the same.
Thanks for your time and help.