Stop bugging error modal dialog
Posted: Tue Aug 08, 2017 5:21 pm
Hi, I was trying for the first time since I last bought last month a pro license to learn this beautiful piece of software and decided to begin with a tutorial 'Making roads in L3DT', following it as a step by step kind of guide.
Well, when it comes to paint the road with the pencil to edit the newly created road template map, it is quite annoying that there isn't a way to create keyboard shortchuts to switch easily from the default mouse mode to edit mode (RGB brush), but you need always to move your mouse from the map to the related icon to select which mode the mouse will be, especially if you work with a zoomed in map, but more annoyng is the fact that if you touch the map boundaries while in edit mode you receive a very frustrating error modal dialog box (an Event log window as it is called) which continues bugging telling something related to coodinates (like L3DTio_BackupApp::AddMapAreaToEditRecord error:
- cannot get mask pixel x-1 y4
CL3DTView::MousePaintPixel error:
- call to L3DTundo_AddMapAreaToEditRecord failed for pixel x10y397 rad 80 (x=-70...90, y=317...477)
) it is almost impossible trying not to touch with the mouse image edges while painting green for terrain or water in the under 0 level area or whatever.How is it possibile to continue like that? Nobody finds it annoying? I very fast looked for such an error and found nothing reported before, I assume it is something occuring just to me (?). How is it possible to stop every event log window after every pencil stroke beyond what it thinks a correct canvas or is it possible to have much more control to this kind of settings?
Thanks for understanding my disappointment, but I can't find anything about this.
Well, when it comes to paint the road with the pencil to edit the newly created road template map, it is quite annoying that there isn't a way to create keyboard shortchuts to switch easily from the default mouse mode to edit mode (RGB brush), but you need always to move your mouse from the map to the related icon to select which mode the mouse will be, especially if you work with a zoomed in map, but more annoyng is the fact that if you touch the map boundaries while in edit mode you receive a very frustrating error modal dialog box (an Event log window as it is called) which continues bugging telling something related to coodinates (like L3DTio_BackupApp::AddMapAreaToEditRecord error:
- cannot get mask pixel x-1 y4
CL3DTView::MousePaintPixel error:
- call to L3DTundo_AddMapAreaToEditRecord failed for pixel x10y397 rad 80 (x=-70...90, y=317...477)
) it is almost impossible trying not to touch with the mouse image edges while painting green for terrain or water in the under 0 level area or whatever.How is it possibile to continue like that? Nobody finds it annoying? I very fast looked for such an error and found nothing reported before, I assume it is something occuring just to me (?). How is it possible to stop every event log window after every pencil stroke beyond what it thinks a correct canvas or is it possible to have much more control to this kind of settings?
Thanks for understanding my disappointment, but I can't find anything about this.