Page 2 of 2

PostPosted: Mon Jun 04, 2007 7:45 am
by Madcowthomas
Something started on Friday and had a werid bug on it, able to work on it today and get a small portion of it working.

This my first script GUI for TGE engine. Allows you to process the raw file and change the values. Had a console with it to allow you see the results of you process raw file.

There is no close button right now. This is on the top list of fixes.

The commands to load and launch the GUI

exec("YOUR_FOLDER/AtlasGenerator.gui")
canvas.addGuiControl(AtlasGenerator);


http://www.rage-of-fire.com/downloads/A ... erator.zip

PostPosted: Mon Jun 04, 2007 11:11 pm
by Madcowthomas
Okay Update the Atlas Generator to 1.2

All the notes are in the atlasgenerator1.2.pdf

Added in the Chu File Process which use the File Path information to process the command.
The Tile File Process was added. “Make sure you have the File Path filled out or receive a error.”
Right now the Tile process requires the full path to be added (Your_Folder/data/terrains/Your_File_Name_TX_x%dy%d)
Atlas generation file process was also added.
Also fix the “X” now to close the project
Added the “Close” also to shut down the project
Added in “Quit Torque” Button
“Name Atlas File” box was added so you name your atlas file before exporting it.


http://www.rage-of-fire.com/downloads/A ... tor1.2.zip

PostPosted: Tue Jun 05, 2007 11:20 pm
by DeathTwister
Hay all,

Been so dang busy just now getting back to this.
Added in the Chu File Process which use the File Path information to process the command.
The Tile File Process was added. “Make sure you have the File Path filled out or receive a error.”
Right now the Tile process requires the full path to be added (Your_Folder/data/terrains/Your_File_Name_TX_x%dy%d)
Atlas generation file process was also added.
Also fix the “X” now to close the project
Added the “Close” also to shut down the project
Added in “Quit Torque” Button
“Name Atlas File” box was added so you name your atlas file before exporting it.


Woot I will really try and take the time to play with the Atlas Generator tomorrow. I am very curious and love all the work you been doing. Thanks so much for your efforts. I think I have the newest version of L3DT to install now and will give it a whirl.

Oh who won the contest? I was outa town?, humm need to go check hahahaha, we still voting? I go see /smile.

DT

PostPosted: Wed Jun 06, 2007 12:15 am
by Aaron
Hi William,

With a bit of help from Ben I think I've worked out what was going wrong with running the script. I'll upload a 'fixed' version of L3DTio_Atlas2 sometime tomorrow.

Cheers,
Aaron.

PS: A bugfix for the 'official' Atlas plugin is coming very soon too (read: I'm testing it now.)

PostPosted: Wed Jun 06, 2007 3:15 am
by Madcowthomas
There is a problem where got something in the script messed up and not process it correctly. Trying to track it down and hope have sometime later this evening after my meetings.

PostPosted: Wed Jun 06, 2007 4:16 am
by Madcowthomas
Okay found the problem and solved it.

Here is the fix!

http://www.rage-of-fire.com/downloads/A ... tor1.3.zip

So for the HEIGHT SCALE was not processing the numbers correct. So just enter you altrange that you get in the heightmap and tgea will do all the math crunching for you.

Right now need to fix it further to accept a "." is you choose to put in yourself.

Also included in the gui is the LargeJpeg command to process the large jpeg's

Here is a screenshot of a raw file process
http://www.rage-of-fire.com/downloads/A ... screen.jpg