Error during export of maps
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Hello,
I am busy making a map by size of 20480x20480 texture size. Took 7 days to generate it and it look great. However i cant export to PNG as i get the message:
CL3DTio_FIApp::SaveMapFile error
- FreeImage failed to allocate bitmap
CExtDLL::SaveMapFile error
- call to DLL function 'SaveMapFile' failed
CMapGroup::SaveMapFile3 error:
- save failed
Since the texturemap is finished (after 6 days generating) i cant seem to safe it and use it
Any chance this rings a bell? I am using windows XP and use the latest l3dt.
Before the textures were generated i did export the lightmap. At the moment that also doesnt work.
Cheers,
Spirit
I am busy making a map by size of 20480x20480 texture size. Took 7 days to generate it and it look great. However i cant export to PNG as i get the message:
CL3DTio_FIApp::SaveMapFile error
- FreeImage failed to allocate bitmap
CExtDLL::SaveMapFile error
- call to DLL function 'SaveMapFile' failed
CMapGroup::SaveMapFile3 error:
- save failed
Since the texturemap is finished (after 6 days generating) i cant seem to safe it and use it
![Sad :(](./images/smilies/icon_sad.gif)
Any chance this rings a bell? I am using windows XP and use the latest l3dt.
Before the textures were generated i did export the lightmap. At the moment that also doesnt work.
Cheers,
Spirit