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How to use "google maps" in L3DT???

PostPosted: Mon Jul 07, 2008 8:49 pm
by J.F.Leusch69
hi all,
im new to making maps with that editor. i wanna use this programm for battlefield2 maps and i wanna make a realistic (just basic terrian, not painted or something like that) map. i thought that i kann use some pics from google maps, i mean that maps which you can see the difference in height. (i hope you get what i mean :D)

so is that possible to use something like that:

http://maps.google.de/maps/mm?hl=de&ie=UTF8&ll=43.884223,16.99791&spn=0.015094,0.030513&t=p&z=15

PostPosted: Tue Jul 08, 2008 9:34 am
by Aaron
Hi J.F.Leusch69,

There is no direct support for Google maps or Google Earth in L3DT. If you'd like to use their data, I suggest you find a way to extract the height data as some sort of heightfield file (even a 16-bit PNG/RAW image would do), and extract the texture data as an image file. These can be directly imported into L3DT.

Best regards,
Aaron.

PostPosted: Tue Jul 08, 2008 2:25 pm
by Rummy
Use SRTM data or LIDAR if you can get a hold of it. What I do to get real world data into L3DT is download a SRTM patch (usually the geotiff) of land from http://srtm.csi.cgiar.org/ and then using http://www.vterrain.org/Doc/VTBuilder/overview.html I import the tif and export it as a .bt. Open up L3DT, load a heightfield from file and select your .bt. That simple. Note also that to save as a .bt in VTBuilder you have to save the layer as that.