Best aproach for huge TGEA maps
Posted: Thu Jul 17, 2008 11:35 pm
Hi everybody,
My friend and I are making a RPG style game. We want a continuous huge map. As i understood, there is no engine that can support very huge terrains.
So here are few questions:
What is the best approach in making a huge terrain and successful importing it in TGEA?
As i know, TGEA can't merge nicely multiple terrain files, does it mean that making one big, continuous terrain in TGEA is impossible? Any Ideas, Clues, Hints?
I don't really understand how the sizes in km are mapped with game dimensions...
If making a parallel with lets say Lineage2 or WOW , what is their approximate map sizes in km?
My friend and I are making a RPG style game. We want a continuous huge map. As i understood, there is no engine that can support very huge terrains.
So here are few questions:
What is the best approach in making a huge terrain and successful importing it in TGEA?
As i know, TGEA can't merge nicely multiple terrain files, does it mean that making one big, continuous terrain in TGEA is impossible? Any Ideas, Clues, Hints?
I don't really understand how the sizes in km are mapped with game dimensions...
If making a parallel with lets say Lineage2 or WOW , what is their approximate map sizes in km?