Hi Aaron.
In these days i'm attempting to deeper understanding Virtual Terrain Project world so as to use in Arda Project.
In particular i'm attempting to concentrate my effort in two ways:
- vegetation
- tiles (due my huge heightfileds)
Concerning of tiles i want to make you a question:
I've noted that VTBuilder allows to resample heightfields and imagery (textures too) with
Area Tool > Merge & Resample Elevation and
Area Tool > Merge & Resample Imagery also when they aren't squares.
Because my heigtfield and his texture aren't squares i'm attempting to bypass export limitation of L3DT to VTPEnviro by operating directly into VTBuilder. The result is fine about heightfield, but so far i did't be able to directly import and resample into VTBuilder about 3021 (53 x 57) tiles that compounds final texture.
It seems that L3DT mosaic process and VTBuilder tiling process are similar (both tools have a file that mantain structure; L3DT a .mmf file, VTBuilder a .ini file), but they produces different tiles format files (L3DT produces a lot of .jpg while VTBuilder produces a lot of proprietary files).
The question is: there is a way to import L3DT Texture map into VTPEnviro bypassing the mosaic limitation?
I've attempted to combine Texture map in one huge files but, due my RAM limitation (1024 MB) i can't do this, because L3DT request over 2048 MB to perform task.
VTBuilder documentation says that it easy to drag and drop images into work area, but it seems impossible to to this with over 3000 tiles. How can resample them?
Can you give me an hand, please?
Thanks in advance.
Mauro.