Hi Oliver,
My test-run last night on an 8kx8k HF with 64kx64k LM didn't show up anything unusual. Can you send me the .mgf, .def and .dmf files for this map please? (
aaron.torpy@yahoo.com preferred).
My thought was that this is a problem with the scaling on tiles in either the heightfield or the water-map. If there was a problem in the heightfield, it would have produced anomalous shadows (which it didn't seem to do). That leaves the water-map as the suspect.
In L3DT can you enable the ‘View->Display effects->Draw mosaic tiles’ option and take another screen-cap of the light-map? This will show-up whether the blocks are lined-up with light-map tiles, or with water-map tiles.
Also, can you load the map in L3DTVi2 and find one of these areas? It would be nice to see what is happening in 3D.
Cheers,
Aaron.