L3DT says it is creating cliffs and terraces but none are created.
The settings I used were
Width and Height = 8092
Horizontal scale = 0.1
I loaded the desert mases preset and moved the cliff/terraces slider all the way to many.
Then started the height map calculation process.
These settings work fine when the horizontal scale is set to 1.
I tried it with and without mosaic maps for the height map.
I even edited the design map to have the whole area set to max for terraces as well as just a specific part with no luck.
What I get is a terrain with many tall narrow peaks but not a single flat topped one.
