Possible Terraces and horizontal scale bug
Posted: Wed Jul 15, 2009 8:53 pm
I was trying to create a high detail terrain map with alot of terraces with a horizontal scale of 0.1 meters and it appears that cliffs and terraces are not being calculated correctly or at all.
L3DT says it is creating cliffs and terraces but none are created.
The settings I used were
Width and Height = 8092
Horizontal scale = 0.1
I loaded the desert mases preset and moved the cliff/terraces slider all the way to many.
Then started the height map calculation process.
These settings work fine when the horizontal scale is set to 1.
I tried it with and without mosaic maps for the height map.
I even edited the design map to have the whole area set to max for terraces as well as just a specific part with no luck.
What I get is a terrain with many tall narrow peaks but not a single flat topped one.
L3DT says it is creating cliffs and terraces but none are created.
The settings I used were
Width and Height = 8092
Horizontal scale = 0.1
I loaded the desert mases preset and moved the cliff/terraces slider all the way to many.
Then started the height map calculation process.
These settings work fine when the horizontal scale is set to 1.
I tried it with and without mosaic maps for the height map.
I even edited the design map to have the whole area set to max for terraces as well as just a specific part with no luck.
What I get is a terrain with many tall narrow peaks but not a single flat topped one.