Greyscale normal maps using BMP format

Hi All,
I just found a bug in the L3DTio_BigBitmap plugin that resulted in all three normal vector components (x/y/z) being set to the same value when loaded from a bitmap. The visible results of this bug would be a greyscale normal map display.
I have included a fix in the next developmental build. In the mean-time, I recommend users continue using the PNG format to store normal maps (this is the default format anyhow).
Edit: The fix is now included in L3DT Pro v2.9 dev build 2, as released on the 13th of Dec 2010.
Best regards,
Aaron.
I just found a bug in the L3DTio_BigBitmap plugin that resulted in all three normal vector components (x/y/z) being set to the same value when loaded from a bitmap. The visible results of this bug would be a greyscale normal map display.
I have included a fix in the next developmental build. In the mean-time, I recommend users continue using the PNG format to store normal maps (this is the default format anyhow).
Edit: The fix is now included in L3DT Pro v2.9 dev build 2, as released on the 13th of Dec 2010.
Best regards,
Aaron.