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Beta3 huge mosaic just silently fails to generate heightfiel

PostPosted: Fri Jun 02, 2006 8:45 pm
by Hypnotron
This is frustrating to the max. Im not sure whats going on since I go to sleep while its running and I come back and the progress dialog isnt there yet its still on the Design Map in the main window view.

This is after the generate heightfield is going...

And when i click next, sure enought it starts to RE-generate a new HF and from the files on disk, its generated alot of the HF mosaic files.

ARGH!

PostPosted: Fri Jun 02, 2006 10:32 pm
by kanetsb
Hi all :)

I've got the same here. But with any terrain size when the mosaic option is active. It just does some first steps of HF generation and then it fails... I've upgraded my Pro Trial to Beta 3 today. Old version is still working fine...

PostPosted: Mon Jun 05, 2006 12:30 am
by Aaron
Hello,

Thanks for the bug-report. I have a fair suspicion of what I've done wrong, so hopefully I'll have this sorted-out when I get home tonight. Sorry for the inconvenience.

Cheers,
Aaron.

PostPosted: Mon Jun 05, 2006 10:26 am
by Aaron
Hi All,

Okay, mosaic heightfields are fixed, and you can download the update (beta3 build 8 ) from the pro downloads page.

Cheers,
Aaron.

PostPosted: Mon Jun 05, 2006 6:45 pm
by Hypnotron
cool. gonna download it now and give it a whirl.

PostPosted: Fri Jun 09, 2006 12:40 am
by Hypnotron
I'm still not able to complete a map. I must say its difficult to give proper bug reports because i've been working with a very large map and it takes so very long for me to find out when its failed and I'm never around to actually see what happens.

Since your very latest build ive tried to twice to create a very large map and still no go. The first time it just disappeared after I came back and looked at it the next day. I tried to reload it and there were erros with the heightfield and clicking next it actually went on to the watermap.

I'm just going to have to revert back to the old one because its too much of an undertaking with the maps im using to have to start over all the time.

PostPosted: Fri Jun 09, 2006 12:49 am
by Aaron
Hi Hypnotron,

I'm really sorry for this. I'll do a run tonight with a really large heightfield and verbose debugging enabled, which should identify where things go wrong. What map size were you using?

Regards,
Aaron.

PostPosted: Fri Jun 09, 2006 10:22 pm
by Hypnotron
Design/Inflate
X = 512
Y = 512
Resolution = 1

32768 x 32768 (1.0 Gpxls)
33x33 kilometers

check Use disk-drive paging
Tile Size 512 (64x64)

(edge wrapping NOT checked)


Strong land bias
Strong flat bias
Moderate tiny scale bias
average weak strong
peeks,cliffs & terraces, errossion all avg
strong few lakes bias

PostPosted: Sat Jun 10, 2006 12:19 am
by Forboding Angel
nevermind, I understand what eh meant now.

PostPosted: Mon Jun 12, 2006 9:22 pm
by Aaron
Hi Hypnotron,

The problem seems to have been in the thermal erosion routine. I've re-written the algorithm, and it seems to be OK now (testing now on a 64k x 32k map). The updated installer will be uploaded later today or tomorrow.

Cheers,
Aaron.

PostPosted: Tue Jun 13, 2006 3:29 pm
by Aaron
Hi Hypnotron,

I've uploaded a new version of L3DT Pro that should fix the bug you found. I've tested it successfully on 32k x 32k maps and larger, and no problems were encountered. Also, I've modified the erosion routines and the results should be noticeably better and marginally faster.

The climates are a little different, so it's a good idea to re-generate any attributes maps you might have.

Cheers,
Aaron.

PostPosted: Sat Jun 17, 2006 1:05 pm
by Hypnotron
Hello Aaron,

Thanks for the update. Started on a new map a few minutes ago, will let you know how it turns out.

-Mike

PostPosted: Sat Jun 24, 2006 9:46 am
by Hypnotron
Woohoo, it worked all the way through. Took about 3 days total but it completed. (technically im still creating the alphamaps but its only got a few minutes to go so im sure it'll finish.)

I did find this however:

http://www.bundysoft.com/phpBB2/viewtop ... =1260#1260

-Hypnotron