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Crash on heightfield gen. of 256/256 or higher

PostPosted: Sat Jul 01, 2006 6:51 am
by kanetsb
Hello...

I'm having some problems with generating large heightfields...

These are my options (I'll only list the "non defaults"):
X/Y: 256/256
Disk paged tiles, Tile size: 128

Initial design map generation goes ok.

When starting HF generation there's a quick pass of a few steps which ends in "Inflating mosaic" - and then it crashes.

For X/Y lesser that 256 it goes ok. Only higher ones cause problems.

PostPosted: Mon Jul 03, 2006 12:54 am
by Aaron
Hi kanetsb,

Thankyou for the bug report. I'll get right on it.

Regards,
Aaron.

PostPosted: Mon Jul 03, 2006 4:53 am
by kanetsb
BTW...

L3DT - excellent piece of software! :) (apart for a few bugs) Thanks a lot for it! Fits almost perfectly with Ogre3D and PagingLandscape scene manager.

PostPosted: Mon Jul 03, 2006 11:13 am
by Aaron
Fixed. Update on downloads page.

Aaron.

PostPosted: Mon Jul 03, 2006 5:33 pm
by kanetsb
Yup, working fine now! Thanks!